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zyq7885696的个人空间 zyq7885696 留言于2010-03-01 14:19:40
搞什么啊~我登陆不了论坛啊?
yew8858 留言于2010-02-01 21:42:10
悄悄话,只给空间主人查看...
abaw 留言于2009-08-16 15:52:10
悄悄话,只给空间主人查看...
Maxi247 留言于2009-02-15 09:55:32
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.
Maxi247 留言于2009-02-15 09:54:43
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.
Maxi247 留言于2009-02-15 09:54:30
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.
Maxi247 留言于2009-02-15 09:54:18
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.
Maxi247 留言于2009-02-15 09:54:10
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.
Maxi247 留言于2009-02-15 09:53:51
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.
Maxi247 留言于2009-02-14 23:21:02
----------------------------------------------------------------
Real World Units for Bump & Displacement Maps
----------------------------------------------------------------

In Poser Pro, strength of bump and displacement maps is expressed in real world units (whichever unit is set under EDIT>GENERAL PREFERENCES). Please note that with the default unit of Feet very small values already yield a strong bump or displacement effect.


----------------------------------------------------------------
Material Collections & MAT Files
----------------------------------------------------------------

Material Poses or MAT files for short come with many 3rd party content packages for Poser. Poser 6 introduced the successor for MAT files, so called Material Collections. Like MAT files, Material Collections provide the convenience of grouping materials in a single file, and also offer the added benefit of seamless integration into your Poser workflow. Please consult page 88 of the Reference Manual on how to convert MAT poses to Material Collections. Smith Micro does support MAT files included in your Poser Pro installation only.


----------------------------------------------------------------
Gradient Bump Maps
----------------------------------------------------------------

Poser 4 and previous versions used the proprietary gradient (.BUM) file format for mapping bumps. Poser Pro supports .BUM file usage as follows:

1. Open the Render Options window, select the Poser 4 renderer, and check the IGNORE SHADER TREES checkbox.
2. In the Material room, create an IMAGE MAP node and load your BUM file into that node.
3. Connect the image map node with the BUM file to the root node's GRADIENT BUMP attribute.

Your Reference Manual expands on this topic.


----------------------------------------------------------------
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.


----------------------------------------------------------------
Setup Room
----------------------------------------------------------------

Quitting and saving from the Setup room will switch to the Pose room prior to the execution of the quit or save. For example, if there are ungrouped polygons, when a quit is attempted while working in the Setup Room, a warning dialog will be displayed asking for confirmation of the switch back to the Pose Room. If "NO" is selected, the switch will not take place and the Quit request is canceled. This is correct behavior.


----------------------------------------------------------------
Raytracing
----------------------------------------------------------------

- Raytracing requires significantly greater computing resources. This is due to the nature of raytracing itself.

- There are some situations where polygonal smoothing and raytracing should not be used at the same time since shadows at the edge of object can appear with black artifacts. Disabling smoothing or disabling raytracing solves this issue. If you are using reflections, try disabling polygonal smoothing or adjusting the shadow bias to minimize or eliminate artifacts.

- Raytraced shadows or reflections cannot always accurately take into account micro-polygon smoothed or micro-displaced polygons.

- If you feel that soft raytraced shadows (Shadow Blur Radius > 0) appear too grainy, please lower the minimum shading rate.

- The Shadow Bias dial in a light's Properties palette is available when using raytracing. Also, Ambient Occlusion has a bias value. You may experiment with different setting
Maxi247 留言于2009-02-14 23:16:19
----------------------------------------------------------------
Real World Units for Bump & Displacement Maps
----------------------------------------------------------------

In Poser Pro, strength of bump and displacement maps is expressed in real world units (whichever unit is set under EDIT>GENERAL PREFERENCES). Please note that with the default unit of Feet very small values already yield a strong bump or displacement effect.


----------------------------------------------------------------
Material Collections & MAT Files
----------------------------------------------------------------

Material Poses or MAT files for short come with many 3rd party content packages for Poser. Poser 6 introduced the successor for MAT files, so called Material Collections. Like MAT files, Material Collections provide the convenience of grouping materials in a single file, and also offer the added benefit of seamless integration into your Poser workflow. Please consult page 88 of the Reference Manual on how to convert MAT poses to Material Collections. Smith Micro does support MAT files included in your Poser Pro installation only.


----------------------------------------------------------------
Gradient Bump Maps
----------------------------------------------------------------

Poser 4 and previous versions used the proprietary gradient (.BUM) file format for mapping bumps. Poser Pro supports .BUM file usage as follows:

1. Open the Render Options window, select the Poser 4 renderer, and check the IGNORE SHADER TREES checkbox.
2. In the Material room, create an IMAGE MAP node and load your BUM file into that node.
3. Connect the image map node with the BUM file to the root node's GRADIENT BUMP attribute.

Your Reference Manual expands on this topic.


----------------------------------------------------------------
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.


----------------------------------------------------------------
Setup Room
----------------------------------------------------------------

Quitting and saving from the Setup room will switch to the Pose room prior to the execution of the quit or save. For example, if there are ungrouped polygons, when a quit is attempted while working in the Setup Room, a warning dialog will be displayed asking for confirmation of the switch back to the Pose Room. If "NO" is selected, the switch will not take place and the Quit request is canceled. This is correct behavior.


----------------------------------------------------------------
Raytracing
----------------------------------------------------------------

- Raytracing requires significantly greater computing resources. This is due to the nature of raytracing itself.

- There are some situations where polygonal smoothing and raytracing should not be used at the same time since shadows at the edge of object can appear with black artifacts. Disabling smoothing or disabling raytracing solves this issue. If you are using reflections, try disabling polygonal smoothing or adjusting the shadow bias to minimize or eliminate artifacts.

- Raytraced shadows or reflections cannot always accurately take into account micro-polygon smoothed or micro-displaced polygons.

- If you feel that soft raytraced shadows (Shadow Blur Radius > 0) appear too grainy, please lower the minimum shading rate.

- The Shadow Bias dial in a light's Properties palette is available when using raytracing. Also, Ambient Occlusion has a bias value. You may experiment with different setting
Maxi247 留言于2009-02-14 23:16:11
----------------------------------------------------------------
Real World Units for Bump & Displacement Maps
----------------------------------------------------------------

In Poser Pro, strength of bump and displacement maps is expressed in real world units (whichever unit is set under EDIT>GENERAL PREFERENCES). Please note that with the default unit of Feet very small values already yield a strong bump or displacement effect.


----------------------------------------------------------------
Material Collections & MAT Files
----------------------------------------------------------------

Material Poses or MAT files for short come with many 3rd party content packages for Poser. Poser 6 introduced the successor for MAT files, so called Material Collections. Like MAT files, Material Collections provide the convenience of grouping materials in a single file, and also offer the added benefit of seamless integration into your Poser workflow. Please consult page 88 of the Reference Manual on how to convert MAT poses to Material Collections. Smith Micro does support MAT files included in your Poser Pro installation only.


----------------------------------------------------------------
Gradient Bump Maps
----------------------------------------------------------------

Poser 4 and previous versions used the proprietary gradient (.BUM) file format for mapping bumps. Poser Pro supports .BUM file usage as follows:

1. Open the Render Options window, select the Poser 4 renderer, and check the IGNORE SHADER TREES checkbox.
2. In the Material room, create an IMAGE MAP node and load your BUM file into that node.
3. Connect the image map node with the BUM file to the root node's GRADIENT BUMP attribute.

Your Reference Manual expands on this topic.


----------------------------------------------------------------
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.


----------------------------------------------------------------
Setup Room
----------------------------------------------------------------

Quitting and saving from the Setup room will switch to the Pose room prior to the execution of the quit or save. For example, if there are ungrouped polygons, when a quit is attempted while working in the Setup Room, a warning dialog will be displayed asking for confirmation of the switch back to the Pose Room. If "NO" is selected, the switch will not take place and the Quit request is canceled. This is correct behavior.


----------------------------------------------------------------
Raytracing
----------------------------------------------------------------

- Raytracing requires significantly greater computing resources. This is due to the nature of raytracing itself.

- There are some situations where polygonal smoothing and raytracing should not be used at the same time since shadows at the edge of object can appear with black artifacts. Disabling smoothing or disabling raytracing solves this issue. If you are using reflections, try disabling polygonal smoothing or adjusting the shadow bias to minimize or eliminate artifacts.

- Raytraced shadows or reflections cannot always accurately take into account micro-polygon smoothed or micro-displaced polygons.

- If you feel that soft raytraced shadows (Shadow Blur Radius > 0) appear too grainy, please lower the minimum shading rate.

- The Shadow Bias dial in a light's Properties palette is available when using raytracing. Also, Ambient Occlusion has a bias value. You may experiment with different setting
Maxi247 留言于2009-02-14 23:16:01
----------------------------------------------------------------
Real World Units for Bump & Displacement Maps
----------------------------------------------------------------

In Poser Pro, strength of bump and displacement maps is expressed in real world units (whichever unit is set under EDIT>GENERAL PREFERENCES). Please note that with the default unit of Feet very small values already yield a strong bump or displacement effect.


----------------------------------------------------------------
Material Collections & MAT Files
----------------------------------------------------------------

Material Poses or MAT files for short come with many 3rd party content packages for Poser. Poser 6 introduced the successor for MAT files, so called Material Collections. Like MAT files, Material Collections provide the convenience of grouping materials in a single file, and also offer the added benefit of seamless integration into your Poser workflow. Please consult page 88 of the Reference Manual on how to convert MAT poses to Material Collections. Smith Micro does support MAT files included in your Poser Pro installation only.


----------------------------------------------------------------
Gradient Bump Maps
----------------------------------------------------------------

Poser 4 and previous versions used the proprietary gradient (.BUM) file format for mapping bumps. Poser Pro supports .BUM file usage as follows:

1. Open the Render Options window, select the Poser 4 renderer, and check the IGNORE SHADER TREES checkbox.
2. In the Material room, create an IMAGE MAP node and load your BUM file into that node.
3. Connect the image map node with the BUM file to the root node's GRADIENT BUMP attribute.

Your Reference Manual expands on this topic.


----------------------------------------------------------------
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.


----------------------------------------------------------------
Setup Room
----------------------------------------------------------------

Quitting and saving from the Setup room will switch to the Pose room prior to the execution of the quit or save. For example, if there are ungrouped polygons, when a quit is attempted while working in the Setup Room, a warning dialog will be displayed asking for confirmation of the switch back to the Pose Room. If "NO" is selected, the switch will not take place and the Quit request is canceled. This is correct behavior.


----------------------------------------------------------------
Raytracing
----------------------------------------------------------------

- Raytracing requires significantly greater computing resources. This is due to the nature of raytracing itself.

- There are some situations where polygonal smoothing and raytracing should not be used at the same time since shadows at the edge of object can appear with black artifacts. Disabling smoothing or disabling raytracing solves this issue. If you are using reflections, try disabling polygonal smoothing or adjusting the shadow bias to minimize or eliminate artifacts.

- Raytraced shadows or reflections cannot always accurately take into account micro-polygon smoothed or micro-displaced polygons.

- If you feel that soft raytraced shadows (Shadow Blur Radius > 0) appear too grainy, please lower the minimum shading rate.

- The Shadow Bias dial in a light's Properties palette is available when using raytracing. Also, Ambient Occlusion has a bias value. You may experiment with different setting
Maxi247 留言于2009-02-14 23:15:48
----------------------------------------------------------------
Real World Units for Bump & Displacement Maps
----------------------------------------------------------------

In Poser Pro, strength of bump and displacement maps is expressed in real world units (whichever unit is set under EDIT>GENERAL PREFERENCES). Please note that with the default unit of Feet very small values already yield a strong bump or displacement effect.


----------------------------------------------------------------
Material Collections & MAT Files
----------------------------------------------------------------

Material Poses or MAT files for short come with many 3rd party content packages for Poser. Poser 6 introduced the successor for MAT files, so called Material Collections. Like MAT files, Material Collections provide the convenience of grouping materials in a single file, and also offer the added benefit of seamless integration into your Poser workflow. Please consult page 88 of the Reference Manual on how to convert MAT poses to Material Collections. Smith Micro does support MAT files included in your Poser Pro installation only.


----------------------------------------------------------------
Gradient Bump Maps
----------------------------------------------------------------

Poser 4 and previous versions used the proprietary gradient (.BUM) file format for mapping bumps. Poser Pro supports .BUM file usage as follows:

1. Open the Render Options window, select the Poser 4 renderer, and check the IGNORE SHADER TREES checkbox.
2. In the Material room, create an IMAGE MAP node and load your BUM file into that node.
3. Connect the image map node with the BUM file to the root node's GRADIENT BUMP attribute.

Your Reference Manual expands on this topic.


----------------------------------------------------------------
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.


----------------------------------------------------------------
Setup Room
----------------------------------------------------------------

Quitting and saving from the Setup room will switch to the Pose room prior to the execution of the quit or save. For example, if there are ungrouped polygons, when a quit is attempted while working in the Setup Room, a warning dialog will be displayed asking for confirmation of the switch back to the Pose Room. If "NO" is selected, the switch will not take place and the Quit request is canceled. This is correct behavior.


----------------------------------------------------------------
Raytracing
----------------------------------------------------------------

- Raytracing requires significantly greater computing resources. This is due to the nature of raytracing itself.

- There are some situations where polygonal smoothing and raytracing should not be used at the same time since shadows at the edge of object can appear with black artifacts. Disabling smoothing or disabling raytracing solves this issue. If you are using reflections, try disabling polygonal smoothing or adjusting the shadow bias to minimize or eliminate artifacts.

- Raytraced shadows or reflections cannot always accurately take into account micro-polygon smoothed or micro-displaced polygons.

- If you feel that soft raytraced shadows (Shadow Blur Radius > 0) appear too grainy, please lower the minimum shading rate.

- The Shadow Bias dial in a light's Properties palette is available when using raytracing. Also, Ambient Occlusion has a bias value. You may experiment with different setting
Maxi247 留言于2009-02-14 23:15:39
----------------------------------------------------------------
Real World Units for Bump & Displacement Maps
----------------------------------------------------------------

In Poser Pro, strength of bump and displacement maps is expressed in real world units (whichever unit is set under EDIT>GENERAL PREFERENCES). Please note that with the default unit of Feet very small values already yield a strong bump or displacement effect.


----------------------------------------------------------------
Material Collections & MAT Files
----------------------------------------------------------------

Material Poses or MAT files for short come with many 3rd party content packages for Poser. Poser 6 introduced the successor for MAT files, so called Material Collections. Like MAT files, Material Collections provide the convenience of grouping materials in a single file, and also offer the added benefit of seamless integration into your Poser workflow. Please consult page 88 of the Reference Manual on how to convert MAT poses to Material Collections. Smith Micro does support MAT files included in your Poser Pro installation only.


----------------------------------------------------------------
Gradient Bump Maps
----------------------------------------------------------------

Poser 4 and previous versions used the proprietary gradient (.BUM) file format for mapping bumps. Poser Pro supports .BUM file usage as follows:

1. Open the Render Options window, select the Poser 4 renderer, and check the IGNORE SHADER TREES checkbox.
2. In the Material room, create an IMAGE MAP node and load your BUM file into that node.
3. Connect the image map node with the BUM file to the root node's GRADIENT BUMP attribute.

Your Reference Manual expands on this topic.


----------------------------------------------------------------
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.


----------------------------------------------------------------
Setup Room
----------------------------------------------------------------

Quitting and saving from the Setup room will switch to the Pose room prior to the execution of the quit or save. For example, if there are ungrouped polygons, when a quit is attempted while working in the Setup Room, a warning dialog will be displayed asking for confirmation of the switch back to the Pose Room. If "NO" is selected, the switch will not take place and the Quit request is canceled. This is correct behavior.


----------------------------------------------------------------
Raytracing
----------------------------------------------------------------

- Raytracing requires significantly greater computing resources. This is due to the nature of raytracing itself.

- There are some situations where polygonal smoothing and raytracing should not be used at the same time since shadows at the edge of object can appear with black artifacts. Disabling smoothing or disabling raytracing solves this issue. If you are using reflections, try disabling polygonal smoothing or adjusting the shadow bias to minimize or eliminate artifacts.

- Raytraced shadows or reflections cannot always accurately take into account micro-polygon smoothed or micro-displaced polygons.

- If you feel that soft raytraced shadows (Shadow Blur Radius > 0) appear too grainy, please lower the minimum shading rate.

- The Shadow Bias dial in a light's Properties palette is available when using raytracing. Also, Ambient Occlusion has a bias value. You may experiment with different setting
Maxi247 留言于2009-02-14 23:15:26
----------------------------------------------------------------
Real World Units for Bump & Displacement Maps
----------------------------------------------------------------

In Poser Pro, strength of bump and displacement maps is expressed in real world units (whichever unit is set under EDIT>GENERAL PREFERENCES). Please note that with the default unit of Feet very small values already yield a strong bump or displacement effect.


----------------------------------------------------------------
Material Collections & MAT Files
----------------------------------------------------------------

Material Poses or MAT files for short come with many 3rd party content packages for Poser. Poser 6 introduced the successor for MAT files, so called Material Collections. Like MAT files, Material Collections provide the convenience of grouping materials in a single file, and also offer the added benefit of seamless integration into your Poser workflow. Please consult page 88 of the Reference Manual on how to convert MAT poses to Material Collections. Smith Micro does support MAT files included in your Poser Pro installation only.


----------------------------------------------------------------
Gradient Bump Maps
----------------------------------------------------------------

Poser 4 and previous versions used the proprietary gradient (.BUM) file format for mapping bumps. Poser Pro supports .BUM file usage as follows:

1. Open the Render Options window, select the Poser 4 renderer, and check the IGNORE SHADER TREES checkbox.
2. In the Material room, create an IMAGE MAP node and load your BUM file into that node.
3. Connect the image map node with the BUM file to the root node's GRADIENT BUMP attribute.

Your Reference Manual expands on this topic.


----------------------------------------------------------------
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.


----------------------------------------------------------------
Setup Room
----------------------------------------------------------------

Quitting and saving from the Setup room will switch to the Pose room prior to the execution of the quit or save. For example, if there are ungrouped polygons, when a quit is attempted while working in the Setup Room, a warning dialog will be displayed asking for confirmation of the switch back to the Pose Room. If "NO" is selected, the switch will not take place and the Quit request is canceled. This is correct behavior.


----------------------------------------------------------------
Raytracing
----------------------------------------------------------------

- Raytracing requires significantly greater computing resources. This is due to the nature of raytracing itself.

- There are some situations where polygonal smoothing and raytracing should not be used at the same time since shadows at the edge of object can appear with black artifacts. Disabling smoothing or disabling raytracing solves this issue. If you are using reflections, try disabling polygonal smoothing or adjusting the shadow bias to minimize or eliminate artifacts.

- Raytraced shadows or reflections cannot always accurately take into account micro-polygon smoothed or micro-displaced polygons.

- If you feel that soft raytraced shadows (Shadow Blur Radius > 0) appear too grainy, please lower the minimum shading rate.

- The Shadow Bias dial in a light's Properties palette is available when using raytracing. Also, Ambient Occlusion has a bias value. You may experiment with different setting
Maxi247 留言于2009-02-14 23:15:10
----------------------------------------------------------------
Real World Units for Bump & Displacement Maps
----------------------------------------------------------------

In Poser Pro, strength of bump and displacement maps is expressed in real world units (whichever unit is set under EDIT>GENERAL PREFERENCES). Please note that with the default unit of Feet very small values already yield a strong bump or displacement effect.


----------------------------------------------------------------
Material Collections & MAT Files
----------------------------------------------------------------

Material Poses or MAT files for short come with many 3rd party content packages for Poser. Poser 6 introduced the successor for MAT files, so called Material Collections. Like MAT files, Material Collections provide the convenience of grouping materials in a single file, and also offer the added benefit of seamless integration into your Poser workflow. Please consult page 88 of the Reference Manual on how to convert MAT poses to Material Collections. Smith Micro does support MAT files included in your Poser Pro installation only.


----------------------------------------------------------------
Gradient Bump Maps
----------------------------------------------------------------

Poser 4 and previous versions used the proprietary gradient (.BUM) file format for mapping bumps. Poser Pro supports .BUM file usage as follows:

1. Open the Render Options window, select the Poser 4 renderer, and check the IGNORE SHADER TREES checkbox.
2. In the Material room, create an IMAGE MAP node and load your BUM file into that node.
3. Connect the image map node with the BUM file to the root node's GRADIENT BUMP attribute.

Your Reference Manual expands on this topic.


----------------------------------------------------------------
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.


----------------------------------------------------------------
Setup Room
----------------------------------------------------------------

Quitting and saving from the Setup room will switch to the Pose room prior to the execution of the quit or save. For example, if there are ungrouped polygons, when a quit is attempted while working in the Setup Room, a warning dialog will be displayed asking for confirmation of the switch back to the Pose Room. If "NO" is selected, the switch will not take place and the Quit request is canceled. This is correct behavior.


----------------------------------------------------------------
Raytracing
----------------------------------------------------------------

- Raytracing requires significantly greater computing resources. This is due to the nature of raytracing itself.

- There are some situations where polygonal smoothing and raytracing should not be used at the same time since shadows at the edge of object can appear with black artifacts. Disabling smoothing or disabling raytracing solves this issue. If you are using reflections, try disabling polygonal smoothing or adjusting the shadow bias to minimize or eliminate artifacts.

- Raytraced shadows or reflections cannot always accurately take into account micro-polygon smoothed or micro-displaced polygons.

- If you feel that soft raytraced shadows (Shadow Blur Radius > 0) appear too grainy, please lower the minimum shading rate.

- The Shadow Bias dial in a light's Properties palette is available when using raytracing. Also, Ambient Occlusion has a bias value. You may experiment with different setting
Maxi247 留言于2009-02-14 23:15:02
----------------------------------------------------------------
Real World Units for Bump & Displacement Maps
----------------------------------------------------------------

In Poser Pro, strength of bump and displacement maps is expressed in real world units (whichever unit is set under EDIT>GENERAL PREFERENCES). Please note that with the default unit of Feet very small values already yield a strong bump or displacement effect.


----------------------------------------------------------------
Material Collections & MAT Files
----------------------------------------------------------------

Material Poses or MAT files for short come with many 3rd party content packages for Poser. Poser 6 introduced the successor for MAT files, so called Material Collections. Like MAT files, Material Collections provide the convenience of grouping materials in a single file, and also offer the added benefit of seamless integration into your Poser workflow. Please consult page 88 of the Reference Manual on how to convert MAT poses to Material Collections. Smith Micro does support MAT files included in your Poser Pro installation only.


----------------------------------------------------------------
Gradient Bump Maps
----------------------------------------------------------------

Poser 4 and previous versions used the proprietary gradient (.BUM) file format for mapping bumps. Poser Pro supports .BUM file usage as follows:

1. Open the Render Options window, select the Poser 4 renderer, and check the IGNORE SHADER TREES checkbox.
2. In the Material room, create an IMAGE MAP node and load your BUM file into that node.
3. Connect the image map node with the BUM file to the root node's GRADIENT BUMP attribute.

Your Reference Manual expands on this topic.


----------------------------------------------------------------
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.


----------------------------------------------------------------
Setup Room
----------------------------------------------------------------

Quitting and saving from the Setup room will switch to the Pose room prior to the execution of the quit or save. For example, if there are ungrouped polygons, when a quit is attempted while working in the Setup Room, a warning dialog will be displayed asking for confirmation of the switch back to the Pose Room. If "NO" is selected, the switch will not take place and the Quit request is canceled. This is correct behavior.


----------------------------------------------------------------
Raytracing
----------------------------------------------------------------

- Raytracing requires significantly greater computing resources. This is due to the nature of raytracing itself.

- There are some situations where polygonal smoothing and raytracing should not be used at the same time since shadows at the edge of object can appear with black artifacts. Disabling smoothing or disabling raytracing solves this issue. If you are using reflections, try disabling polygonal smoothing or adjusting the shadow bias to minimize or eliminate artifacts.

- Raytraced shadows or reflections cannot always accurately take into account micro-polygon smoothed or micro-displaced polygons.

- If you feel that soft raytraced shadows (Shadow Blur Radius > 0) appear too grainy, please lower the minimum shading rate.

- The Shadow Bias dial in a light's Properties palette is available when using raytracing. Also, Ambient Occlusion has a bias value. You may experiment with different setting
Maxi247 留言于2009-02-14 23:14:53
----------------------------------------------------------------
Real World Units for Bump & Displacement Maps
----------------------------------------------------------------

In Poser Pro, strength of bump and displacement maps is expressed in real world units (whichever unit is set under EDIT>GENERAL PREFERENCES). Please note that with the default unit of Feet very small values already yield a strong bump or displacement effect.


----------------------------------------------------------------
Material Collections & MAT Files
----------------------------------------------------------------

Material Poses or MAT files for short come with many 3rd party content packages for Poser. Poser 6 introduced the successor for MAT files, so called Material Collections. Like MAT files, Material Collections provide the convenience of grouping materials in a single file, and also offer the added benefit of seamless integration into your Poser workflow. Please consult page 88 of the Reference Manual on how to convert MAT poses to Material Collections. Smith Micro does support MAT files included in your Poser Pro installation only.


----------------------------------------------------------------
Gradient Bump Maps
----------------------------------------------------------------

Poser 4 and previous versions used the proprietary gradient (.BUM) file format for mapping bumps. Poser Pro supports .BUM file usage as follows:

1. Open the Render Options window, select the Poser 4 renderer, and check the IGNORE SHADER TREES checkbox.
2. In the Material room, create an IMAGE MAP node and load your BUM file into that node.
3. Connect the image map node with the BUM file to the root node's GRADIENT BUMP attribute.

Your Reference Manual expands on this topic.


----------------------------------------------------------------
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.


----------------------------------------------------------------
Setup Room
----------------------------------------------------------------

Quitting and saving from the Setup room will switch to the Pose room prior to the execution of the quit or save. For example, if there are ungrouped polygons, when a quit is attempted while working in the Setup Room, a warning dialog will be displayed asking for confirmation of the switch back to the Pose Room. If "NO" is selected, the switch will not take place and the Quit request is canceled. This is correct behavior.


----------------------------------------------------------------
Raytracing
----------------------------------------------------------------

- Raytracing requires significantly greater computing resources. This is due to the nature of raytracing itself.

- There are some situations where polygonal smoothing and raytracing should not be used at the same time since shadows at the edge of object can appear with black artifacts. Disabling smoothing or disabling raytracing solves this issue. If you are using reflections, try disabling polygonal smoothing or adjusting the shadow bias to minimize or eliminate artifacts.

- Raytraced shadows or reflections cannot always accurately take into account micro-polygon smoothed or micro-displaced polygons.

- If you feel that soft raytraced shadows (Shadow Blur Radius > 0) appear too grainy, please lower the minimum shading rate.

- The Shadow Bias dial in a light's Properties palette is available when using raytracing. Also, Ambient Occlusion has a bias value. You may experiment with different setting
Maxi247 留言于2009-02-14 23:14:33
----------------------------------------------------------------
Real World Units for Bump & Displacement Maps
----------------------------------------------------------------

In Poser Pro, strength of bump and displacement maps is expressed in real world units (whichever unit is set under EDIT>GENERAL PREFERENCES). Please note that with the default unit of Feet very small values already yield a strong bump or displacement effect.


----------------------------------------------------------------
Material Collections & MAT Files
----------------------------------------------------------------

Material Poses or MAT files for short come with many 3rd party content packages for Poser. Poser 6 introduced the successor for MAT files, so called Material Collections. Like MAT files, Material Collections provide the convenience of grouping materials in a single file, and also offer the added benefit of seamless integration into your Poser workflow. Please consult page 88 of the Reference Manual on how to convert MAT poses to Material Collections. Smith Micro does support MAT files included in your Poser Pro installation only.


----------------------------------------------------------------
Gradient Bump Maps
----------------------------------------------------------------

Poser 4 and previous versions used the proprietary gradient (.BUM) file format for mapping bumps. Poser Pro supports .BUM file usage as follows:

1. Open the Render Options window, select the Poser 4 renderer, and check the IGNORE SHADER TREES checkbox.
2. In the Material room, create an IMAGE MAP node and load your BUM file into that node.
3. Connect the image map node with the BUM file to the root node's GRADIENT BUMP attribute.

Your Reference Manual expands on this topic.


----------------------------------------------------------------
Cloth Room
----------------------------------------------------------------

Please read your Reference Manual before creating cloth objects for important tips, tricks, and workflow information. Dynamic cloth is very sensitive to both grouping and settings, meaning that small changes can create very different results. If you do not obtain the results you are looking for, please try adjusting the grouping and/or cloth settings.

Conforming clothing objects are not designed for conversion into dynamic cloth objects and may generate unexpected results. Both your Reference Manual and the Cloth room help expand on this topic.

Depending on the permissions set for the hard drive Poser is installed to, setting up and running a cloth simulation might require administrator privileges.

Switching tasks while a cloth simulation is in progress might cause reduced updating of the user interface when returning to Poser. Please click into the background of the Poser application window to resolve this situation.


----------------------------------------------------------------
Setup Room
----------------------------------------------------------------

Quitting and saving from the Setup room will switch to the Pose room prior to the execution of the quit or save. For example, if there are ungrouped polygons, when a quit is attempted while working in the Setup Room, a warning dialog will be displayed asking for confirmation of the switch back to the Pose Room. If "NO" is selected, the switch will not take place and the Quit request is canceled. This is correct behavior.


----------------------------------------------------------------
Raytracing
----------------------------------------------------------------

- Raytracing requires significantly greater computing resources. This is due to the nature of raytracing itself.

- There are some situations where polygonal smoothing and raytracing should not be used at the same time since shadows at the edge of object can appear with black artifacts. Disabling smoothing or disabling raytracing solves this issue. If you are using reflections, try disabling polygonal smoothing or adjusting the shadow bias to minimize or eliminate artifacts.

- Raytraced shadows or reflections cannot always accurately take into account micro-polygon smoothed or micro-displaced polygons.

- If you feel that soft raytraced shadows (Shadow Blur Radius > 0) appear too grainy, please lower the minimum shading rate.

- The Shadow Bias dial in a light's Properties palette is available when using raytracing. Also, Ambient Occlusion has a bias value. You may experiment with different setting
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